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Mon Sep 17th, 2018 @ 2:51am

Katrina Ristova

Name Katrina Ristova

Position Civilian Director


Character Information

Gender Female
Species Human
Age 21
Date of Birth 4/19/2374
Place of Birth Alpha Eridani System

Physical Appearance

Height 1.6M
Weight 55kg
Hair Color Brown
Eye Color Brown
Physical Description Katrina is small in stature despite being of average height. She has learned to keep herself in the background as much as possible. She wears her hair typically loose around her shoulders or loosely pulled back when working.

Ship Identification

Security Clearance
Office
Quarters
Duty Shift Alpha
Roommate

Family

Spouse
Children
Father
Mother
Brother(s)
Sister(s)
Other Family

Personality & Traits

General Overview Katrina is quite but always listening. She observes her surroundings but makes sure to be unobserved as much as possible.

She is intelligent and quick on her feet. She was a natural in the study of Apothecary and medicine and is quite an adept healer despite her age.
Strengths & Weaknesses Katrina is not one to open up about her past. The events that have lead to her passage on the SS Mary Rose have been know to cause her distress when triggered. While she tends to avoid large crowds, certain situations can cause her to have a panic like attack.

Katrina is strong willed. This has kept her alive through all the hardships in her patch. She is passionate about the people she cares about, not a large number as you might imagine. She is not afraid to speak her mind when it comes to her profession or her beliefs. This sometimes comes into conflict with her desire to go unnoticed.
Ambitions To earn her freedom from the life she was sold into.
Hobbies & Interests Reading books, botany, herbology, and music.
Sexual Orientation Straight
Language(s) Spoken

History

Personal History Katrina was born in 2374 in the remnant of a colony on a practically deserted planet in the Alpha Eridani System. Despite the colony being settled by humans and the original society possessing advanced technology, with the lack of education and influx of residents the colony soon regressed into a more primitive society.

She never knew her parents. They died of a plague when she was two and she was placed with the other orphaned girls in a maiden's home. From a young age she was trained to cook, clean, and keep house. The girls living in the maiden's house were destined to be traded for good and services with the more advanced societies that occasionally explored the area.

Katrina was never content with her role in life. When she was thirteen she befriended the local apothecary and doctor. Impressed with her intellect the Doctor agreed to let her learn his trade. It was known that she would never be free of her position in the society, but the escape was more than enough to keep her from acting out.

At the age of seventeen, she was chosen by a Ferengi in exchange for a water pump to repair the settlements failing well. This was where her life took a turn for the worse. She knew of space travel and had learned what she could from the adults around her, but she was not prepared for the life aboard a Ferengi vessel.

This trade would not be the last time she was used as compensation for trade. She soon found herself the captain and entertainment of the crew of an Orion vessel. She was not treated well. She was barely fed and clothed as she suffered violations and beatings when she resisted. It wasn't until her Master began to grow tired of her that she was thrown in as a bet on a high stakes Dabo game.

Despite the way she was treated during her time on the Orion ship they had never managed to break her spirit. While the Vulcan Hybrid, Kravik, that now held her ownership appeared less vile than her previous proprietor, she had no intention of staying with him.

After a few failed attempts to escape, Kravik, had her marked too ensure that she could be retrieved. The marks were on the insides of her wrists not to easily hidden by jewelry or clothing.

Kravik was respectful and almost kind to her during the short time she lived on his ship, but never being the type to let her guard down she managed to escape on evening while he was conducting business on Azzia. Selling a necklace her newest captor had allowed her to keep she bought passage on the SS Mary Rose. She didn't care where she was going as long as it put a large amount of distance between her and anyone who would claim governance over her life.
Service Record