The Sim

Welcome aboard the SS Mary Rose, a pastiche of a ship hailing from an era bygone, past checkered and history dubious. In all rights, she should have been moored in a museum, stripped of her warp core, drained of her chattels and propped onto a pole, a lifeless husk on display. Yet the SS Mary Rose has a tireless manner of slipping through the tight noose of fate, her history managing to have her plucked from her quietude and salvaged by a greedy merchant with an eye for earnings.

Dragged from her stationary cradle adrift in the void, The SS Mary Rose is once more venturing the black. Now crewed by an itinerant band, whose motivations are questionable and approach is fly-by-night, the Mary Rose has been cast into the role of privateer vessel. Such craftds find work only when wandering the outskirts of lawless space; their reputations, actions and mannerisms ensuring they remain unwelcome in the polite society of most UFP worlds.